Crawler

The Crawler, officially referred to in the game files as Sneaky Torsos, is an enemy from Dementium: The Ward. and it's remake, Dementium: Remastered.

Appearance
Crawlers are humanoid monsters that are missing their waist, legs, and everything below their ribcage. In both The Ward and Remastered, they crawl around the floors and on the ceiling, pulling themselves forward with their arms.

In The Ward they appear emaciated, with sickly green decaying skin shrinking around a loose tuft of hair on their scalps, their eyes bulging upwards, with a bug-like tentacle protruding from their mouths.

In Remastered, their skin has been removed to reveal their bare muscular flesh, with their nose removed, blackened eyes and stapled open eye sockets.

Behavior
In both versions of The Ward, Crawlers are slow movers, who need to stop moving in order to turn.

Crawlers attack by spitting a poisonous acid at the player, which also slows the players movement. Destroying the head of a Crawler will not deal fatal damage on its own, and cause a steady stream of poison to spew from it's exposed neck, and cause the Crawlers movements to be more sporadic

Strategy
In The Ward as well as the Normal difficulty for Remastered, the Crawler has a base health of 18 HP. Their Health is doubled to 36 on the Hard difficulty for Remastered, and tripled to 54 in the Demented difficult for Remastered.

Crawlers are designed as obtrusive enemies meant to corner the player, typically appearing in groups of 2 or 3, and compound their danger by slowing the player with acid, handicapping a quick means of escape by If allowed to get close enough to the player in a group, the player can easily be cornered by 2 crawlers due to their relatively high health and damaging projectiles. This danger is increased when the Crawlers are placed on the ground, as their wider hitboxes compared to every other enemy in The Ward gives them the ability to physically trap the player if they are not careful

Dispatching Crawlers is best done at a distance, as any damage to their head will cause them to spew poison, guaranteeing damage dealt to the player if the player is close to them.

Due to their slow movements, the best countermeasure to a group of Crawlers for a player that is not well stocked in ammunition, is to simply run past them, as they are unable to change the directory of their standard, undamaged attack during the windup period.